Serious Play Readings

Can Gaming Make a Better World?

Serious Play Readings
  • Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of Educational Research, 86(1), 79-122.
  • Gee, J. P. (2013). Good video games and good learning: Collected essays on video games, learning, and literacy.
  • Rieber, L.P. (2001). Designing learning environments that excite serious play. Paper presented at the annual meeting of the Australasian Society for Computers in Learning in Tertiary Education, Melbourne, Australia.


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